Although the game concepts are based upon a report about the threat of nuclear war on governments and populations this didn't mean my idea had to be about nuclear war or stick to a strict theme set out by my report. Some of the ideas listed below play with ideas of propaganda, influences and deterrence which I briefly touched upon within the report.
Idea 1
Genre: Management
Summary: The player
assumes control of a small secret base which can be upgraded, expanded and
customised. The aim is to use available resources to control civilian
populations around the world with a variety of events ranging from subliminal
messages in TV advertisement too Mayan dooms day events.
The goal of all this
is too create panic and unarrest around the globe with the use of threat to the
world in the end goal of sparking conflicts, riots and general havoc.
Idea 2
Genre: FPS/ Multiplayer
Summary: A fast paced
online fps in which teams must infiltrate military bases and destroy ICBM’s
before they are launched.
Idea 3
Genre: RTS/ Multiplayer
Summary: Players each
represent an ideology/culture and must use tactics to spread their ideology across
planets and solar systems.
Three factors control
an ideologies influence on a planet: economic, cultural and military. These
three factors also come into play when two ideologies conflict on the same
planet/ continent players can
engage in economic, cultural, and military struggle to try to eradicate the influence
of the other ideology.
Special events and tactics can
be employed to aid in the spread or defend a player’s ideology such as military
deployment, propaganda, nuclear threat, etc.
Idea 4
Genre: FPS
Summary: Teams collect
resources and construct powerful weapons in each of their main bases. Once
constructed the weapon can be fired at any area one the map excluding the main
team bases. The area which the weapon effects once detonated becomes hostile to
the enemy teams for a short period but has no effect on the team who owned the
weapon.
Idea 5
Genre: Survival
Player is put in a
post nuclear war environment with a small shelter. The goal of the game is to
survive for as long as possible. Items can be collected to craft and upgrade tools
and building materials.
The main threat in
this world is from other humans. Deterrence is the best defence. Just holding a
gun will make you a greater threat and deter other characters, even if the gun
contains no ammo.
No comments:
Post a Comment