Thursday, 25 April 2013

Portfolios - Tailoring Them To Companies


The two companies I had chosen to tailor portfolios are very different so I needed to think about what work to include.

For an application to an indie developer I think that it would be important to show a diverse array of knowledge and work, whereas for the larger company show more specialized work. This is because in indie companies most employers have two or more roles and being flexible is a good advantage; however in the large companies job roles are more specialized so it’s good to come across that you have exceptional skills in a chosen field.

This is why for Lunar Software I included more rigging and animation work, even though it is not amazing and far from being that of a professional animator standard it shows that I have knowledge outside of my environment art specialization. I also included some art from a game project which has a completely different style to the rest of my work to show that I am capable of other art directions.

For CCP I kept all the work related to the art and theme of space and sci-fi to show the best of what I can do in a project like EVE Online.

Below are a couple of examples I used.


Lunar portfolio examples:



 
CCP portfolio examples:
 



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